﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Hook.Graphics.SpriteSheets
{
    public class PropSheet : SpriteSheet
    {
        public const int WHEEL = 0;
        public const int THICKLINK = 1;
        public const int THINLINK = 2;
        public const int PLAYER = 3;
        public const int START = 4;
        public const int FINISH = 5;
        public const int DIE = 6;

        public PropSheet(Texture2D SheetImage)
            : base()
        {
            this.SheetImage = SheetImage;

            FrameValues = new int[,]{
                {505, 507, 1},   //Wheel
                {30, 20, 1},    //Thick Chain Link
                {30, 10, 1},     //Thin Chain Link
                {40, 60, 2},     //Player
                {40, 40, 1},     //Level start
                {40, 40, 1},     //Level finish
                {80, 80, 1}     //5 dot die
            };
        }
    }
}
